import flash.events.Event;

class ShowTipEvent extends flash.events.Event {
	// TODO - figure out why this shouldn't be removed
	inline public static var SHOW_TIP_TYPE:String = "ShowTipEvent";

	// The amount we need to increment by
	public var pos:Float;

	public function new(pos:Float) {
		super( SHOW_TIP_TYPE );
		this.pos = pos;
	}
}
